Although I just noticed that the animation/movement isn’t linked to the SDL tickcount which means it plays much quicker on faster machines than my own…....; Fixed.
It was fun converting it from straight C over to half C + C++. I managed to use singletons and everything! So it must be designed correctly ;)
Nothing else is appealing to me programming wise right now, although I’m almost tempted to hack another game out – if I could create artistic tiles/sprites I’d be laughing.