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Mousetrap 3 of 3.

15 June 2005 21:50


mousetrap is now listed at freshmeat so I dont need to talk about it here any more.

Although I just noticed that the animation/movement isn't linked to the SDL tickcount which means it plays much quicker on faster machines than my own….... ; Fixed.

It was fun converting it from straight C over to half C + C++. I managed to use singletons and everything! So it must be designed correctly ;)

Nothing else is appealing to me programming wise right now, although I'm almost tempted to hack another game out - if I could create artistic tiles/sprites I'd be laughing.

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