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Mousetrap 2 of 3.

13 June 2005 21:50


Thanks to Ryan Schultz enemy objects now have variable speed and move diagonally.

I've added :

  • Persistent highscores.
  • A shield option which works when you eat the small blue fruit.
  • 3 seconds of immunity once you spawn.
  • Sound effects.

So that's a mousetrap v0.5 release.

I'll leave it alone for now, and go back to doing real work. My highscore is now 640 :)

Thanks for the nice comments from people who mailed me. I see about 20 downloads of the .deb package, and about 30 of the source.

In summary: SDL rocks!

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