Thanks to Ryan Schultz enemy objects now have variable speed and move diagonally.
I’ve added :
- Persistent highscores.
- A shield option which works when you eat the small blue fruit.
- 3 seconds of immunity once you spawn.
- Sound effects.
So that’s a mousetrap v0.5 release.
I’ll leave it alone for now, and go back to doing real work. My highscore is now 640 :)
Thanks for the nice comments from people who mailed me. I see about 20 downloads of the .deb package, and about 30 of the source.
In summary: SDL rocks!